In discussing what the double-hookshot felt like, Fujibayashi said that " Your mobility and your speed was just kind of incredible. Latch it onto something far away and ZIP, off you go It's also great for stunning enemies if. Aonuma revealed that the original idea for the double-hookshot was to allow Link to quickly climb something and parasail down. During Breath of the Wild's development, the team decided to do some tests to see how it would impact the game's mobility, the outcome of which seemed to be a bit surprising. This is the Hook Shot in The Legend of Zelda: Link's Awakening. Once the spike is lodged into an object or enemy, the chain. When navigating environments, this meant that Link would zip up to wherever the hookshot grabbed, stop, then take aim with the other hookshot. The stop and start nature of this item evokes the feeling of lackluster Spider-Man web swinging, because Link can zip from place to place but lacks any amount of fluidity.įujibayashi and producer Eiji Aonuma spoke about testing the double-hookshot in Breath of the Wild in an interview with IGN. A recurring item in the Legend of Zelda series that shoots out a chain with a spike on the end. Link's hookshots in The Legend of Zelda games would target specific things like grids, vines, and enemy armor, which would allow Link to quickly pull himself toward the connection point. final Zelda: Links Awakening: Catfishs Maw Map, Compass and Getting The Hookshot Nintendo Life Tricky little dungeon this one, are you ready by Share. The only downside to the Hookshot is that it hasnt appeared in nearly enough Zelda installments, likely because its addition would make the game far too easy. Previous games in the series didn't have a climbing mechanic, at least not on par with Breath of the Wild, so it was necessary to give Link a unique way to explore Hyrule and led to some of The Legend of Zelda's best dungeons. The Hookshot retains its functionality when you're on your boat, which allows you to finally get on top of islands that don't have ladders or shallow shores. The double-hookshot was a staple item in titles like The Legend of Zelda: Twilight Princess and The Legend of Zelda: Skyward Sword, as they allowed Link to access areas or items he otherwise couldn't reach. Get the fire arrow, then go back in time. Related: BOTW's Iconic Opening Scene Randomly Changed For Lucky PlayerĪccording to DidYouKnowGaming?, Breath of the Wild's double-hookshot was one of those cut ideas. Taking on Snowhead temple can be a challenge, but I found something thats quite helpful. With The Legend of Zelda: Tears of the Kingdom just on the horizon after its lengthy development, fans are considering how its gameplay might differ from its predecessor, stirring up conversations about missing Zelda series staples like the grapple mechanic and how the hookshot or an equivalent should make its return. There were ideas of implementing around 120 items into the game, blending together new ideas and bringing back items from older Legend of Zelda titles. This proved to be a little too ambitious however, so while items like Link's bombs and the Master Sword made the cut, many others had to be left out. While developing Breath of the Wild, director Hidemaro Fujibayashi and his team tried to include as wide an arsenal as they could.
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